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1987-10-19
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74 lines
C U T T H R O A T S
-------------------
The League presents the things needed in Infocom's Cutthroats.
In the manual there are the following things: Pricelist from the
Outfitter and a map showing where 4 shipwrecks can be found
(you can find two of them).
You don't need the pricelist, since the program has a bug which
accepts that you can type BUY ALL at the outfitter, and then
the program lists all items for sale, and their price.
You can then take a note of them.
Where are the shipwrecks then ? Here are the coordinates:
SAO VERA Below 200 feet 45 degrees Longitude 40 degrees Lattitude
LEVIATHAN Above 200 feet 25 degrees Longitude 25 degrees Lattitude
Remember, which wreck to chose depends on what Red shows you at the
lighthouse.
Here is a few lines from 'The New Zork Times' (summer '84 issue):
Nights on Hardscrabble Island are lonely and cold when the
lighthouse barely pierces the gloom. You sit on your bed, thinking of
better times and far-off places. A knock on your door stirs you, and
Hevlin, a shipmate you haven't seen for years staggers in.
"I'm in trouble," he says. "I had a few too many at The Shanty. I
was looking for Red, but he wasn't around, and I started talking
about.... Here," he says, handing you a slim volume that you
recognize as a shipwreck book written years ago by the Historical
Society.
You smile. Every diver on the island has looked for those wrecks,
without even an old boat to show for it. You open the door, hoping the
drunken fool will leave. "I know what you're thinking'," Hevlin
scowls, "but look!" He points to the familiar map, and you see new
locations marked for two of the wrecks.
"Keep it for me," he says. "Just for tonight. It'll be safe here with
you. Don't let-." He stops and broods for a moment. "I've got to go
find Red!" And with that, Hevlin leaves.
You put the book in your dresser and think about following
Hevlin. Then you hear a scuffle outside. You look through your win-
dow and see two men struggling. One falls to the ground in a heap. The
other man bends down beside him, then turns as if startled and runs
away. Another man then approaches the wounded figure. He kneels
beside him for a long moment, then takes off after the other man.
It isn't long before the police arrive to tell you that Hevin's been
murdered. You don't mention the book, and hours later, and you lie
awake in your bed, you wonder if the book could really be what it
seems.
The story takes place on Hardscrabble Island, a dying little seaport
all but forgotten. The island hasn't got much to offer, and diving off
the treacherous reef has long since lost its charm. So when the chance
of a lifetime is dropped into your hands, you're ready for action.
True, your cohorts are untrustworthy. Granted, keeping the sunken
treasure a secret is practically impossible on such a small island.
Naturally, diving alone in new areas is dangerous. But if you keep
your head and get the treasure, the riches will more than offset the
risk you have to take.
There are a number of new twists in Cutthroats. Dealing with a group
of shady characters is one thing, but having to cooperate with them
as you do in Cutthroats is another. The character interaction differ
from those in other Infocom stories (older ones (Red.)) since the
plot requires everyone involved to agree on taking risks together. In
Cutthroats, you're not the leader of the expedition, you're one of
four people whose survival depends on working together.
Happy adventuring
Mr.Who ???